Cinderpath

How this actually works

Cinderpath is a full-tunnel VPN. Destinations see a city you picked. The café Wi‑Fi sees a different machine: the one you actually connect to. Those two views are supposed to stay apart. Extra stops and the app do not make this Tor — and we won't sell them as if they do.

What we sell

ControlWhat it doesWhat it does not
Full tunnelYour whole internet goes through Cinderpath while you’re connectedPer-app split (some apps on, some off)
Your own public addressWebsites talk back to an address that is usually yours aloneHiding you from the cloud that hosts the last stop
Sticky last stopOne public address for a page load. Sites get a stable reply addressFake traffic, mixing, or cover traffic
Moving first stopOn paths with extra stops, the café-facing box can change about every three minutesChanging the city websites see in the middle of a connection
Windows appFollows that moving first stopA speed boost. Ordinary WireGuard files cannot follow it
Kill switchOfficial app holds the usual internet so a drop doesn’t leakStock WireGuard apps — those need their own
Encrypted middle stopsGamer and Super Secure carry you between our boxesTor. A country we don’t run
First stop never shares youThe box you connect to is supposed to pass you along, not put you on a shared addressSame-box city paths still handshake and exit together
This website’s securityOther AgenticOps tools can check that account, shop, and connect still match the published genomeFiltering the sites you visit through the VPN

Your address

We try to give you your own public address, not one shared with other customers. That’s the address websites talk back to. Random people on the internet can’t open connections to you. We still allow the tiny messages that keep downloads from stalling.

If we run out of those addresses, some plans share. We’ll say so. The gamer path never shares. Games hate being behind two layers of sharing — your home router plus ours — and matchmaking and voice fall over.

First stop and last stop

The last stop stays put. Changing it while a page is loading would break things, and it wouldn’t hide you. We never send one connection out two public addresses.

The first stop can move — about every three minutes on paths with extra stops — so a hotel network isn’t staring at one address all afternoon. Ordinary WireGuard can’t follow that. The Cinderpath app can. On city-only and same-city gamer, the first stop and the last stop are the same box, so there’s nothing useful to move.

Gamer (out of the country) and Super Secure add boxes between you and the city websites see. Those stops are encrypted. The machine you connect to is supposed to pass you along, not put you on a shared address. Super Secure’s Los Angeles stop is still the United States — an extra hop on our mesh, not a second company. A stop in a country we don’t run is not live. Details: the path.

The app

QR code, a home mesh, Mac, Linux: one address until you make a new file. That’s the simple product.

The Windows app can follow a moving first stop. The city websites see does not change. If that mode doesn’t come up, it falls back to ordinary WireGuard.

The app is not a speed boost. Don’t pick it hoping for a faster download. It’s so the first stop can move.

If the usual connection is blocked

We can ride along with ordinary web traffic. That’s slower. Disguising the connection is off unless you turn it on — it adds delay, so we don’t leave it on all the time.

This website

Sign-in, the shop, and making a connection are described in a small CWL file. Helix (AgenticOps Secure) can sit in front of this website and check that the HTTP shape still matches that genome — Mode A on the control plane only. It does not look at the websites you open through the VPN. Other VPNs call a destination filter “threat protection.” Ours certifies that this product surface is still the one we published.

Machine status: /cwl-security (tunnel_inspection: false). The file: /cwl.

Who sees what

WhoSeesWhat we do
Café Wi-FiThe first stopMove it, if you’re on the app
Your internet providerThat you’re on a VPN, or ordinary web trafficThe slower fallback; disguise if you turn it on
The site you’re visitingThe last city’s addressA new connection file burns that address
UsEnough to connect the dots, todaySplit-trust isn’t shipped
Everyone, everywhere—Not the goal

The bar we’d like: nobody in one country can map your account to the sites you visit from data they alone possess. We’re not there until a different operator holds the last stop. Don’t read Super Secure as that — Los Angeles is still us.

We don’t add fake traffic to hide when you’re online. This is not Tor.

What we keep

PartMay haveMust not have
Where you connectSession id, which city, how much data, abuse flagsThe sites you visit, the last-stop address joined to your account, payments
Where you leaveThe address websites seeYour account, payments
BillingYour account, paymentsThe session, the sites you visit, the last-stop addresses

No single warehouse joining the three. “No logs” without that split is a slogan. When you disconnect, or sit idle long enough, the connection on our side is gone. While it exists, the server still knows the address you’re connecting from. That’s how this kind of VPN works. Making a new connection file burns the old one.

What we don’t ship

Kill switch: the official app holds the usual internet so a dropped connection doesn’t leak. Ordinary WireGuard apps need their own. Official Windows disconnect puts your DNS back.

When you connect

  1. Pick a path. Super Secure and out-of-country gamer use extra stops.
  2. Ordinary WireGuard: import the file or scan the QR. One address until you generate again.
  3. If you want the first stop to move: Windows app. Last stop still stays the city you picked.
  4. Turn on the kill switch if you’re on ordinary WireGuard.
  5. Generate again when you want a new address. The old one is gone.